Villainous Update: What’s New in V1.5

Mobile Content Update 1.5.0 – Android

Features

– Three new bosses have been added – the Slime Queen, the Knight Hunter, and the All-Watcher! Quests in Port of Caul (1-07), Witchwater (2-04), and Sea of Stalks (3-06) will lead you to three epic battles. (Regeneration required.)
– The Ranger’s Guild “Bodkin’s Point” has been added to Hintertown (2-03) along with new quests, NPCs, merchants and much more to discover! (Regeneration required.)
– A “Smart Camera” option has been added and enabled by default when using a controller. The Smart Camera will automatically track the player and position itself behind them.
– New side-by-side chest menu! When you open a chest or other container, you’ll now see a handy side-by-side view of your backpack and the chest, along with shortcuts for mass item transfers and stacking.
– An unlimited water source item has been added to Creative Mode.
– Kitchen-themed items have been added to Creative Mode.
– Traps are now available for Rangers to use against enemies.
– Consumable items and recipes can now be used directly from your backpack (via the More Actions menu).
– Completed events now grant XP and gold.
– Grumpy and Joyful Rings now available as in-game purchases.
– Hollow Knight Pirates will now drop pirate trophies (rare).

Changes

– The quest system has been reworked – regenerating a universe no longer resets quests.
– Added variants of gold coin drop models to signify larger gold drop amounts.
– Remaining event time is now shown in the quest HUD.
– You can now use dedicated hotkeys to fast travel to your home or the nearest landing pad when using a controller.
– Completing quests shows a new quest completion popup.
– High value items now have new VFX when dropped.
– Adjusted the duration of flying merchant events to better fit with other event lengths.
– Mr. Pickles’ cave is now always in the same area – near Landlubber’s Leap.
– NPCs wait until the player is closer before they greet them.
– Rearranged the title screen buttons.
– The drop chance for sharpening stones, traps, tomahawks and totems has been increased.
– Cooldown for health and mana potions has been reduced.

Fixes

– Fixed that a black square would appear instead of the character on some “Snapdragon” devices.
– Loading times have been improved.
– Gold coin drops, rewards and prices have been rebalanced to feel more consistent.
– Gaining HP or Mana no longer counts as combat.
– Fixed a bug with loot sometimes being dropped twice.
– Fixed the bug that players would sometimes get stuck.
– Fixed a memory leak.
– If the player returns to Maria wearing the C’Thiris mask, she will recognize that the mask is in their possession.
– The “Shout”-quest from Guildmaster Rudyard in Fort Finch now correctly counts the Gazers that have been affected by the shout skill.
– Fixed events with portals to have the correct portal stone color now.
– Rearranged some items in the creative mode inventory for more consistency.
– Further improved the saving process to avoid issues in certain edge-cases.
– Improved the enemy drop rates of some event specific resources.
– The mana orb drop rate from enemies does no longer scale up with player count in multiplayer.
– Quest and boss key items can no longer be trashed.

Mobile Content Update 1.5.0 – iOS

Features

– Three new bosses have been added – the Slime Queen, the Knight Hunter, and the All-Watcher! Quests in Port of Caul (1-07), Witchwater (2-04), and Sea of Stalks (3-06) will lead you to three epic battles. (Regeneration required.)
– The Ranger’s Guild “Bodkin’s Point” has been added to Hintertown (2-03) along with new quests, NPCs, merchants and much more to discover! (Regeneration required.)
– A “Smart Camera” option has been added and enabled by default when using a controller. The Smart Camera will automatically track the player and position itself behind them.
– New side-by-side chest menu! When you open a chest or other container, you’ll now see a handy side-by-side view of your backpack and the chest, along with shortcuts for mass item transfers and stacking.
– An unlimited water source item has been added to Creative Mode.
– Kitchen-themed items have been added to Creative Mode.
– Traps are now available for Rangers to use against enemies.
– Consumable items and recipes can now be used directly from your backpack (via the More Actions menu).
– Completed events now grant XP and gold.
– Grumpy and Joyful Rings now available as in-game purchases.
– Hollow Knight Pirates will now drop pirate trophies (rare).

Changes

– The quest system has been reworked – regenerating a universe no longer resets quests.
– Added variants of gold coin drop models to signify larger gold drop amounts.
– Remaining event time is now shown in the quest HUD.
– You can now use dedicated hotkeys to fast travel to your home or the nearest landing pad when using a controller.
– Completing quests shows a new quest completion popup.
– High value items now have new VFX when dropped.
– Adjusted the duration of flying merchant events to better fit with other event lengths.
– Mr. Pickles’ cave is now always in the same area – near Landlubber’s Leap.
– NPCs wait until the player is closer before they greet them.
– Rearranged the title screen buttons.
– The drop chance for sharpening stones, traps, tomahawks and totems has been increased.
– Cooldown for health and mana potions has been reduced.

Fixes

– Loading times have been improved.
– Gold coin drops, rewards and prices have been rebalanced to feel more consistent.
– Gaining HP or Mana no longer counts as combat.
– Fixed a bug with loot sometimes being dropped twice.
– Fixed the bug that players would sometimes get stuck.
– Fixed a memory leak.
– If the player returns to Maria wearing the C’Thiris mask, she will recognize that the mask is in their possession.
– The “Shout”-quest from Guildmaster Rudyard in Fort Finch now correctly counts the Gazers that have been affected by the shout skill.
– Fixed events with portals to have the correct portal stone color now.
– Rearranged some items in the creative mode inventory for more consistency.
– Further improved the saving process to avoid issues in certain edge-cases.
– Improved the enemy drop rates of some event specific resources.
– The mana orb drop rate from enemies does no longer scale up with player count in multiplayer.
– Quest and boss key items can no longer be trashed.