Kayli Moon

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  • in reply to: Great game, but a few suggestions: #13684
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    Kayli Moon
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    Addition:
    4. Level 30 melee armor for ranger and a craftable stealth spell would make using high level daggers more popular. Dagger seems to go so unused minus a few very niche situations. I think having a stealth skill at least would make it more viable as a weapon choice. Stealth could give you 5 or 10 seconds of invisibility, enabling you to sneak around enemies undetected. The first strike you deal to an enemy while stealthes will unstealth you and deal a large percent of bonus weapon damage. It also would be an excellent addition to other class use since the spells seem to be universal for classes.

  • in reply to: The never ending world/pvp/difficulty. #4632
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    Kayli Moon
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    I honestly only agree with the Food/Hunger idea.
    1. The Open-World design would conflict with the story-line of the game (yes there’s a big story to why the portals exist and why the world is in fragments/islands.) If they made the world one big render world, it would ruin the entire namesake of the game. (Also I’m not sure if you notice but the islands alone already hog up a lot of resources just to render the whole island, it would literally murder the CPU/RAM to render a huge world with the graphics we are given. I already can’t play this game higher than med graphics on medium sized worlds. Can’t even do the Large worlds.) It’s not just me that would have this problem either, a large player base, even the ones who can run the highest graphics and largest worlds, would suffer from this.

    2. I wouldn’t say the game is ridiculously easy, besides like you said it is fun. They did recently release Hard Mode bosses, give them a try and see what ya think? But having the option to up the difficulty or lower it would be an okay edition, I’d probably just leave it at normal just because I’m an explorer/hoarder not one seeking thrills and kills lol.

    3. The food in the game does feel useless. Some of it is used in potions like Palm fruit, Potatoes, and Carrots, but things like Eggs, Mushrooms, and Pumpkins, hardly see usage. They are spammable Health restoratives, and have no cooldown, but being honest are you gonna grow a ton of pumpkins or mushrooms, which take a long while to grow, just for some spammable Health? Nahhh. The potions are good enough..

    4. I don’t see them making the game big enough for a world to hold more than 4 players, and the game was originally designed to be a 1-4 player Co-OP story-driven sandbox RPG. If they add PvP it’ll probably be a 1v1 or 2v2 style mode you can toggle on and off with the friends you’re with (much like how Terraria’s PvP system works), unless they allow you to make a world specifically for PvP only. Chances are the game will remain the PvM exploring game it was designed to be.

    5. No on the fall damage lol. I don’t see a reason to add it. Too much of the terrain is generated with steep falls, and a lot of the combat focuses on rolling, dodging, and quick thinking. With the terrain being as it is, one bad move in combat, could make you fall off the edge. That’s already a risk on ledges that fall into an abyss, having fall damage would just be an unnecessary source of damage when everything else is already trying to kill you. If most of the monsters and creatures were passive/neutral, then it might be a good idea.. But as it is now, there’s far too many in-game hazards to even need fall damage as one of them.

  • in reply to: Character and Classes Suggestions #4630
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    Kayli Moon
    Participant

    I have multiple suggestions actually:
    1. Ability to hide capes
    We can hide hats/helms, and capes should be toggle-able as well. They can be ugly with some vanity outfits. Not much else to say about this – it’s simple and self-explanatory.

    2.Class Hybrids
    Class Hybrids have been a thing for a long time since the start of Portal Knights, and has been apparent in the Talents that you can choose for boosts, as well as the weapon choices for each class. It’s pretty neat, and unique in my opinion.
    Since the RPG-style Attribute Update, I’ve been in love with my Warrior/Mage hybrid (that I named Spell-Knight), getting in close and personal with Scythes and Swords, and blasting enemies from multiple ranges with Fire and Lightning. I can’t get enough of it.
    My suggestion, however is perhaps some gear/abilities or something towards helping with hybrids. Maybe some achievements as well, I’d love to get an achievement for using creative strategies with the different classes.
    Maybe items that boost healing, like a Holy Book, for supporting players, that deals Holy damage, but boosts the Heal spells’ power or reduces their cooldowns.
    3. Dual-wielding
    Ah yes, the thing people ask for in every game absent of it: the ability to use 2 items at once.
    Simple suggestion, but limits should be placed obviously.
    Example: Scythes are pretty large weapons and would obviously (though not animated to show in PK) be two-handed. Bows and Crossbows seem the same way, but what about Wands, Orbs, Swords, Daggers/Knives, Maces, Fists, and Throwing items?
    This could even open up loads of new weapons to create, like Pistols, Pistol Crossbows, Shields/Wards, etc. It could even open up new makeshift classes, like Knights/Guardians (Shield tanks), or even full rogues with dual Swords/Daggers or Throwables. This could bring so much more customization to the character building process, making the slogan “Forge your hero” more of a reality and true to what it says. I love this idea most. It’ll take a lot of re-balancing, but I have an idea for how it could work:
    -Whatever is equipped in the off-hand slot as a weapon, will be half the power of what it would be in the main-hand.
    -Having anything in the main-hand turns your right-click to function that item.
    So example: main-hand is left-click, off-hand is right click.
    A Sword in the main-hand and a block in off-hand – Sword will swing with left-click and a block will place with right-click.
    The same works with weapons, except if you have two Swords, Right-click will swing the off-hand.
    I’m sure this could open up some neat combo-style attack patterns as well. Sounds cool right? =D
    -Shields can only be equipped in off-hand, obviously. They would be used to block, but not indefinitely. Each hit it takes would take durability, and consecutive hits over short amounts of time would drain more durability for each hit.
    This can also help tie in with hybrids, allowing the use of multiple class-intended weapons at once.
    Example: a Sword could be used with say a Pistol, Pistol Crossbow or a Throwing weapon on a Warrior, making it more viable at various distances.

    4. Enchanting
    The ability to bolster your gear with various incantations, enchantments, and charms, giving them abilities, boosts, and as such to make items unique and useful in various ways. I’ve thought of a number of enchantments that could be useful for various situations, but I don’t think I’d be able to list every single one in full detail now.
    Some examples though would be cooldown reduction for Spells that you could put in pieces of armor, or damage boosts against certain types of enemies. We could even add Elements to some, like adding Nature damage to a sword that never had it before, or we could add boosts to certain Dpells like the Heal Dpells (can anyone see a possible Cleric fan-made class forming from this, or a Templar-style Paladin? I can!)
    It may even be possible to find (albeit rarely) enchanted gear from certain bosses, monsters, or treasure loot tables in chests. This would open up another unique way to customize your hero.

    5. Character Customization expansion
    This is more of a thing for my personal preference, and it’s a double suggestion:
    A. I’d like to see more customization options for character creation that allows for better looking hair/face options, more notably hairstyles. I really can only find one hairstyle I like on the selection, and it really isn’t my style at all. I’d like to see more longer hair styles, more mouth-shapes, and more customize-able options for the facial features.
    B. I’d also like to be able to have a way to change these features in-game. I know it’s not a giant important feature to have, but not everyone likes to stay in 1 character design, and just like real life, people like to change their looks often and try new styles. I propose an item or piece of furniture that can allow us to change our hairstyle and facial features by using it. Either a consumable “ticket item” that we can craft/find or a furniture item, like a dresser/mirror, that allows us to use it infinitely. Either way works, as long as it’s not hard to get like end/late game.

    Okay those are all the suggestions I have for now, I reaaaally hope these can be seen and I hope they aren’t really a ton to ask, or at least some of them. Thanks for reading! ^-^

    • This reply was modified 2 years, 6 months ago by Avatar Kayli Moon.
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